This is the base of knowledge for the Conflicting Factions universe. In this book lay materials, publically available designs, histories, and just about everything relating to the CF universe.


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The Grand comprendeum of histories, last updated at around 2587.3; a new version is in the works to replace this, but has of yet to be revealed.

Deep Space Sectors

Dotum Sector

The Dotum Sector is a largely unexplored area, solely for the reason that it is so isolated from the majority of the rest of the system. It is believed that many comets and other small planetoid objects reside here.

Veranda Sector

The Veranda Sector was the site of a recent large exploration, which revealed the new planet of Palatino. It is filled with chunks of frozen debris and other such objects. There is little economic value of these chunks, as far as has been discovered.

Gulim Sector

The Gulim Sector is absolutely filled to the brink with chunks of valuable metal ores and minerals, all in nearly pure forms. Many new metal alloys have been discovered within it's depths, with unique properties of strength or lightness. Adamantine is just one example. The Gulim Sector isn't just minerals for easy pickings, however. Numerous pirate and other rogue organizations are rumored to be active in these areas, and it is very easy to run out of fuel, millions of miles away from the nearest source.

Georgia Sector

The Georgia Sector is undoubtedly the most trafficked deep space sector. It is very clear of debris, as well as stretching from one side of the system to the other. Due to the nature of the sector, it is very hard to trap or ambush ships, so pirate and rogue activities are rather limited. It is for these reasons that the Georgia Sector is a favorite of merchants moving across the system.

Planets and Moons


Marlett is one of the premier mining and heavy industry planets in the system. Originally designated as uninhabitable, due to the near complete lack of water, Marlett was soon discovered to have large deposits of valuable ores. Heavy Industry began to spring up around the mines, and soon Marlett was producing more metal than any other planet in the system. The Marlettians have since learned to utilize their limited water and food resources to the fullest, allowing a rather large population to spring up on the seemingly barren planet. It is known, however, that if the food supplies to Marlett were cut off for any reason, that the majority of the planet's population would quickly starve.

Vrinda (Moon of Marlett)

Vrinda is home to a medium sized military base, established to make ensure the safety of the high-volume trade routes around Marlett. Rumored to exist on the planet is an old material research facility which had been integral for the development of Marlett's metal industry, but so far such claims have been unfounded.


Raavi was the first planet ever colonized within the system (not including Corsiva, the homeplanet). It was chosen as a candidate due to its similarities with Corsiva; similar atmosphere, similar distance from the sun, etc… However, the first colonization attempt (with about 500 people) failed due to logistics problems (transport of goods, communication), and the planet was dropped as a colonization candidate for the closer, if less similar planet of Haetten. When another colonization attempt was finally sent back to Raavi, the colonists were greeted with hostility by the decendents of the first colonization attempt, who by now had managed to establish a small civilization with technology comparable to when they had first arrived. They demanded recompense for their suffering from their homeplanet of Corsiva. When the Corsivan government refused, the Raavi seized the colonists' ship and declared war upon their former home planet, starting the first interplanetary war (see Raavi Uprising for more information). The Raavi were eventually subdued, and colonization resumed on the planet of Raavi.

Latha/Kartika (Binary Planets)

Latha and Kartika (officially Latha Alpha and Latha Beta, actually) are oceanic planets, famous for their bountiful amounts of food and… water. They are the breadbaskets of the system. By now, civilization had learned the art of sustainability.


Palatino is a recently discovered habitable planet at the edge of the system, literally half-way out into the Veranda Sector (The space around it was reassigned to the new Palatino Sector). So far, it is very sparsely populated, as no major colonization efforts have yet to be launched.


Mistral is an incredibly hostile, barely habitable planet. Temperatures vary from scorching to freezing very quickly, and it is actually possible to get heatstroke and hypothermia in the same day if you are unprotected out in the open. The planet is still inhabited by billions though, simply for the reason of the planet's closeness to the rich Gulim sector, serving as a supply base and mineral processing area.

Tunga (Moon of Mistral)

Tunga is a barren planet. The only reason it is included in this comprendium is because it is the testing site of a new terraforming technique that supposedly will 'increase the area for living within the system by tenfold'.

Sylfaen (Moon of Mistral)

Sylfaen, on the surface, looks like a giant lifeless snowball. However, underneath the ice is liquid water - water which has spawned habitability zones. Humans have since drilled entrances through the ice into aqauatic homes below. Sylfaen produces very little goods due to the inaccessibility of the natural resources, but is one of the favored vacation spots within the system due to the crystal clear water that stretches for miles.


Tahoma is the third planet ever colonized within the system. It is similar in some respects to Corsiva, but not in enough respects for it to have been considered for early colonization. Tahoma today is a fairly diverse and balanced planet, with all walks of life living and working there.


Serif is a rocky planet, with fairly abundant mineral resources. It is a major producer of ores, but nowhere near as much as Marlett. However, the surface is suitable for farming, and water supplies are nearly unlimited due to the planet's large aquifers. Numerous military bases have been established on the planet due to the access to not only large amounts of sustainable labor and nearby mineral resources, but also because of the planet's rock strata, which is composed of a particularily hard rock which is perfect for creating bunkers that can withstand orbital bombardment.


Lucida is tiny and hot - to be expected from the planet closest the sun. Lucida does not hold any particularily large deposits of minerals, but does hold small amounts of extremely rare minerals which are hard-pressed to be found elsewhere except for the Gulim sector.


Haetten is the second planet colonized within the system, and the first 'successful' colony. As one can imagine, the planet is highly developed and highly diverse in it's production, as compared to newer colonies.


Corsiva is the original homeplanet. It is not special in any particular area, except for government. Nearly all of the council's offices and halls are on Corsiva, if only for the reason of tradition. As the original homeplanet, Corsiva is the only (known) planet with ruins of undetermined origin, and has vivid interracial relationships. Outside of Corsiva, you will almost never see two persons of different ethnicity holds prejudices on eachother; but in Corsiva it is a fairly common sight, regardless of the government's attempts to end them once and for all.

Corsiva Prime (Moon of Corsiva)

Corsiva Prime, as the moon of Corsiva, is the first object within the system colonized outside of Corsiva itself. It is also the only 'enumopolis' within the system, where every parcel of land contains a density of people to be considered part of a city. Regardless of the high population however, the planet is still completely self-sufficient for food, materials, and goods. Many say that Corsiva Prime is actually more advanced than Corsiva by now, but that is to be debated.



Arial is a somewhat small and cool orange-red star. It is of medium age, with plenty of time left before it exhausts it's hydrogen fuel.

Ship Designs

Ship designs are not static. Occasionally new designs will be made, and old designs upgraded or scrapped. However, you will hear about it in both public news and in private reports given to you.
A special note, Attack/Defense/Speed Rating is relative. A fighter with 20 attack rating still isn't more powerful than a battleship with 4 attack rating.


Atmospheric Fighters

Atmospheric Fighters, contrary to their name, are able to operate in space. They can be launched and recovered by most planetary spaceports. This gives them the great advantage of being able to exist independently of carrier fleets. However, since they need to be accelerated to escape velocity on their planet, they tend to be smaller and more lightly armed.

Javelin class Recon Fighter

Cost: 24 million credits
Requires Special Resources: No
Attack/Defense/Speed Rating: 10/7/20
The Javelin is a nimble scout used to survey out opponents visually before contact. However, it is still easily pressed into service as a superiority fighter.

Stiletto class Fighter

Cost: 37 million credits
Requires Special Resources: No
Attack/Defense/Speed Rating: 14/11/16
The Stiletto is an all-purpose fighter which can be pressed into any number of roles. It is most notably used as a mixed fighter-bomber in ground campaigns, and as first-wave attack fighters in space battles.

Hornet class Interceptor

Cost: 19.5 million credits
Requires Special Resources: No
Attack/Defense/Speed Rating: 11/8/18
The Hornet is based on this simple principle: power in numbers. Individually, a hornet couldn't dream of taking on even a javelin. However, in the numbers they occur, and the tactics drilled into them (swarm tactics), they are able to do tremendous damage when in even a smaller group.

Deep Space Fighters

Deep space fighters are, as their name implies, designed for deep space. They are meant to stay in space in extended missions or as escorts for fleets and convoys. They do not have wings, so they are incapable of much atmospheric combat, but they can still land at spaceports.

Phoenix class Assault Fighter

Cost: 68.5 million credits
Requires Special Resources: Yes (Composites)
Attack/Defense/Speed Rating: 17/14/16
The Phoenix is a fast, hard-hitting fighter with a great combat record and a history of all-around ownage stretching back years. It is the workhorse of many fighter formations, serving both attack and defense roles. However, it's production relies on a steady flow of composites into shipyards, as the design is nearly completely based off of the properties of these materials.

Scarab class Support Fighter

Cost: 56 million credits
Requires Special Resources: No
Attack/Defense/Speed Rating: 14/15/13
The Scarab is a long-ranged missile fighter, serving the purpose of blasting away enemies at long range with it's missiles. However, on it's own, it has very little ability to hold a dogfight, so is usually relegated to back positions in formations.

Tempest class Heavy Fighter

Cost: 108 million credits
Requires Special Resources: No
Attack/Defense/Speed Rating: 18/16/14
The Tempest is barely a fighter at all anymore - it is piloted by 4 people and two of them stacked end to end would be bigger than a frigate. It does, however, operate and control like a fighter. It is mainly used in assaults against larger ships as actual damage-dealers, rather than just harrassment.

Patrol Craft

Patrol Craft are vessels larger than fighters, but still not large enough to be commanded by commisioned officers, and instead commanded by NCOs. They serve numerous purposes, from point defense to transport.


Corvettes, as compared to frigates, are meant to operate as seperate wings, with their focus more on specific targets rather than help the larger ships duke it out.

Manta class Strike Corvette

Cost: 432 million credits
Requires Special Resources: No
A/D/S Rating: 16/13/19
The Manta is a fast-moving, hard-hitting craft with the goal of maximum damage as quickly as possible, disabling important craft like carriers or auxiliary supply craft. It serves this role well.


Frigates are somewhat large craft, usually devoted towards frontal combat roles. Up there, they usually play support roles to destroyers, engaging targets and keeping key positions.

Longbow class Missile Frigate

Cost: 513 million credits
Requires Special Resources: No
A/D/S Rating: 18/14/12
The Longbow's arsenal is composed almost entirely of missiles. Painful missiles. Like the archers of old, they stay back, firing huge vollies of projectiles at enemies, causing untold amounts of damage.

Thor class Bombardment Frigate

Cost: 742 million credits
Requires Special Resources: No
A/D/S Rating: 20/19/5
The Thor is an incredibly old design, yet one that has yet to be replaced. It did extremely well in it's time, and still does well today. It is equipped with massive ion bombs which can either be used as torpedoes (hey, inertia applies in space too), or dropped onto ground targets.

Aurora class Frigate

Cost: 657 million credits
Requires Special Resources: No
A/D/S Rating: 15/16/13
The Aurora is designed to serve up front, in the line of fire. It's ease of production, simplicity of parts, and balanced arsenal make it a useful craft in any situation. It is also a common ship around private owners (albiet those ships are less heavily armed than the military version).

Corsair class Detection Frigate

Cost: 829 million credits
Requires Special Resources: No
A/D/S Rating: 9/10/12
The Corsair seems like a bad deal. Not many weapons, armor, etc… However, as a detection frigate, it has the ability to see enemies before the horizon (does one exist in space? hrm…), meaning that you have a direction to send your scouts in. They serve as mobile communications bases and are vital to any tactician.

Large Ships

Yeah. Ignore the uncreative name. Large ships are those commanded by Commissioned officers, and as such can be designated flagships of a fleet. They form the backbone of any fleet.


Destroyers are the most relied on ship of any fleet. They are the footsoldiers of an army; you can't win without them.

Nomad class Destroyer

Cost: 1.6 billion credits
Requires Special Resources: No
A/D/S Rating: 16/15/16
The Nomad is your all-round destroyer. Good point-defense, yet able to hold its own in most combat.

Nemesis class Destroyer Escort

Cost: 1.4 billion credits
Requires Special Resources: No
A/D/S Rating: 15/13/17
The Nemesis, being a destroyer escort, is basically… a destroyer meant for escort. It's lighter, faster, yet not that much less powerful.


Cruisers are meant to be a bridge between Large ships and Capital Ships. They generally sacrafice armor for speed and weaponry, so they can hope to compete with the weaponry of larger ships.

Dragoon class Cruiser

Cost: 4.1 billion credits
Requires Special Resources: No
A/D/S Rating: 16/13/17
The Dragoon is the only cruiser currently in service. It's a relatively reliable ship, with a good combat record.

Light Transports

Transports come in three flavors - supply transports (you don't have to deal with them), troop transports, and carriers. They do what their names imply; transport. They are invaluable to any campaign.

Inquisitor class Carrier Escort

Cost: 6.2 billion credits
Requires Special Resources: No
A/D/S Rating: 11/9/8
Capacity: 37 fighters
The Inquisitor is a very new design, developed because of the new need for extended deep-space fighter support.

Manticore class Troop Transport

Cost: 5.7 billion credits
Requires Special Resources: No
A/D/S Rating: 10/13/6
Capacity: 10 thousand troops
The Manticore is a slow, large target of a ship. They are incredibly vulnerable, but they are the only choice to move troops from one place to another, in any appreciable numbers.

Capital Ships

Capital ships are the pride of any fleet. Large, majestic, and usually filled to the brim with weaponry. Usually they are commanded by admirals or other extremely high-ranking officers.


No battlecruisers have been pressed into service as of yet, but there are rumors of designs in the pipeline.


Battleships are large, hulking vessels with one purpose - blow the brains out of other ships.

Ares class Battleship

Cost: 98.5 billion credits
Requires Special Resources: No
A/D/S Rating: 18/17/10
The Ares is the only ship of it's kind. The largest ship in existance. There are very few in existance, due to the sheer cost of supporting a vessel this large. There's just no need for one.

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