Ship Guide

This guide provides basic information about the different player ships available in the Battleships Forever campaign and skirmish modes, as well as comments by experienced players.

The Battleships

Hecate

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Hp: 400
Speed: 0.75-2
Turning: 0.25
Weapon Loadout:
Blaster Cannon x6
Pulse Gun x4
Plasma Charge x2
Particle Gun x2
Beamer x2
Flak Cannon x1
Weasel Gun x1
Booster x2
Commanded by only the Admirals of the Fleet, the Hecate Dreadnought is the ultimate amalgam of firepower and staying power. a pair of Booster modules allow the Hecate to concentrate fire into a specific vector by maximizing the firepower of that facing.

Strengths
Very high firepower.
Both head-on and broadside ship and has a secondary rear-defence.
Ablative armor on the front.
Narrow profile from the front.

Weaknesses
Vulnerable profile from sides.
Doesn't have a good defense.
Low maneuverability.
Firepower cannot be concentrated on a single target.
Wide variety of weapon systems means less synergy between them.

Athena

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Hp: 400
Speed: 0.75-2
Turning: 0.25
Weapon Loadout:
Railgun x8
Pulse Gun x4
Demeter Launcher x2
Particle Gun x1
Aegis Deflector x2
The newest Design to roll out of the shipyards of Arcturus, the Athena was built on the hull of the Hecate but enhanced with Aegis Deflectors which replaced the Booster modules.

Strengths
High broadside firepower.
Aegis deflectors and narrow profile on the front.

Weaknesses
Vulnerable profile from sides.
Doesn't have a good defense besides frontal side.
Low maneuverability.
Firepower cannot be concentrated on a single target.

Arcas

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Hp: 350
Speed: 1-2
Turning: 0.30
Weapon Loadout:
Demeter Launcher x6
Particle Gun x4
Platform Fabricator x1
Demeter Pod Launcher x1
Capable of Launching streams of Demeter Drones, the Arcas Carrier provides extremely long range support that is most effective against small, fast moving targets not equipped with Point Defences.

Strengths
Long range ship, can attack enemies from afar.
2 different types of modules.

Weaknesses
Vulnerable from all sides.
Low hp.
Point defense can be shot down fast.

Tips
Best used in numbers as Demeter drones become increasingly more powerful with numbers. 6 demeter pods launched in quick succession can destroy a pirate cruiser outright and cripple many other ships.

Cronus

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Hp: 600
Speed: 1-3
Turning: 0.40
Weapon Loadout:
Beamer x6
Particle Gun x4
Shock Beamer x1
Flux Projector x1
A massive juggernaut bristling with Beamers, the Cronus is the toughest ship in the Terran Navy. It also packs a Flux Projector which makes it incredibly useful in fleet engagements.

Strengths
Beamers can destroy most things getting in the way.
Has a flux projector which can protect its rear.
Very high hp.
Extremely efficient in destroying single targets in front of it.

Weaknesses
Slow turning, smaller patrol craft should be used to protect its rear.
Low rate of fire.
Wing beamers are extremely vulnerable.

Tips
Rear beamers have 360-degree coverage. They can be micromanaged when needed.
Micromanage the flux projector to completely nullify enemy projectile attacks.

Eos

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Hp: 450
Speed: 0.70-2
Turning: 0.50
Weapon Loadout:
Particle Gun x8
Plasma Charge x3
Rorschach Resistor x1
An experimental prototype from the Nihon Conglomerate, the Eos has the capability of deploying Rorschach Resistor devices. While they have not been combat tested, lab trials show that they are capable of bending enemy beam weapon fire!

Strengths
Can protect itself from beam attacks.
8 particle guns can protect well from incoming projectiles and asteroids, and make short work of enemy patrol craft.

Weaknesses
Low maneuverability.
Lacks decent long-range weaponry.

Tips
Since particle guns tend to shoot at the same projectile, it may be helpful to set half of the particle guns on offensive mode and half on defensive mode. However the Eos will be more vulnerable to asteroids.

Peitho

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Hp: 500
Speed: 1.50-5
Turning: 0.75
Weapon Loadout:
Quad Blaster x2
Blaster Cannon x2
Weasel Gun x1
Deflector x4
The first Battleship designed expressly to exploit Deflector technology. The Peitho sports four heavily reinforced forward armour plates and a quad-array of Deflector modules. The Peitho is capable of weathering even the most intense enemy bombardment.

Strengths
Deflector modules can protect its frontal side very well.
Quad blasters provide 360 degree coverage from enemy fire.
In fact, all weapons have 360 degree turning.
The fastest and the most maneuverable of the battleships.

Weaknesses
Quad blasters are in vulnerable location and thus can be destroyed easily.
Lacks point defense.
Low firepower.
If flanked, the deflector modules are extremely vulnerable.

The Destroyers

Hestia

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Hp: 300
Speed: 2.50-6
Turning: 0.75
Weapon Loadout:
Blaster Cannon x2
Gatling Blaster x1
Pulse Gun x2
Particle Gun x1
Deflector x2
The workhorse of any fleet, the Hestia Assault Destroyer can bring considerable firepower to bear on targets to its front. It is vulnerable to attacks from the rear.

Strengths
Useful against most situations, has 2 deflector modules.
Good forward firepower.

Weaknesses
Not well defended from the rear.
Deflector modules are relatively vulnerable.

Hestia Alpha

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Hp: 300
Speed: 2-4
Turning: 0.65
Weapon Loadout:
Blaster Cannon x4
Particle Gun x2
Booster x1
An obsolete version of the Hestia hull, this ship was designed before Deflector technology was introduced. It relies on thick plating to weather enemy attacks. Veterans affectionately call this the 'Bulldog'.

Strengths
Ablative armor in the front.

Weaknesses
Only one type of weaponry.
Vulnerable from the rear.
Less maneuverable than its newer cousin.

Helios

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Hp: 400
Speed: 1.50-4
Turning: 0.50
Weapon Loadout:
Flak Cannon x4
Blaster Cannon x1
Deflector x1
Equipped with four Flak Guns, the Helios provides fleet-level active defense capabilities, and is able to completely nullify blaster fire from even large ships.

Strengths
Great supporting ship. Best used to protect other ships.

Weaknesses
Very low offensive power.

Moira

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Hp: 400
Speed: 2-5
Turning: 0.75
Weapon Loadout:
Plasma Charge x3
Particle Gun x2
Gluon Bolter x1
Deployed expressly to deal with large concentrations of inferior ships, the Moira packs three Plasma Charge Launchers that cause incredible destruction over a large area. The Gluon Bolter sends out a swarm of explosive mini-missiles.

Strengths
Gluon bolter is a good opener against all sizes of enemy ships.
Very effective against ships that are clumped together.
Good defense.

Weaknesses
Its other offensive power can be easily intercepted.

Moira X

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Hp: 400
Speed: 2-5
Turning: 0.75
Weapon Loadout:
Tachyon Cannon x3
Scatterbeam x2
Gravbeam x1
One of the first prototypes to feature captured Alien technology. This variant of the Moira replaces its weaponry with Alien weapons and includes a prototype Gravbeam for moving large objects, and flinging about asteroids and meteors.

Strengths
Can use asteroids and ship debris against the enemy.
Good for disarming enemy ships.

Weaknesses
Not very good for destroying ships alone.
Scatter beams can be easily sniped off.

Enyo

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Hp: 400
Speed: 1.50-2
Turning: 0.50
Weapon Loadout:
Pulse Gun x6
Railgun x1
Particle Gun x2
Teller Torpedo x1
One of the first classes of military starships in the fleet, the venerable Enyo has been retrofitted with modern weaponry to keep it in the fight. It's tough, but difficult to maneuver.

Strengths
Very high offensive power compared to other destroyers.
Very high defensive power compared to other destroyers.
Excellent for destroying space stations of all kinds.

Weaknesses
Slow speed and turning rate, slowest of all the destroyers.
Majority of its offensive power has a very short range.
Smaller ships can avoid it easily.

Tmolus

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Hp: 225
Speed: 1.25-12
Turning: 0.75
Weapon Loadout:
Weasel Gun x2
Particle Gun x4
Frosch Gun x1
A small Destroyer armed with experimental Weasel Guns. The Tmolus' role in battle is to pepper enemy ships from afar. The quad battery of particle guns provides secondary point defense coverage or can even be used to destroy small enemy craft if toggled to offensive mode.

Strenths
Good support ship. Can destroy smaller enemy craft easily when it's close.

Weaknesses
Low hp.
Lacks of decent conventional weaponry.

Sinope

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Hp: 300
Speed: 3-6
Turning: 0.75
Weapon Loadout:
Shock Beamer x4
Flak Cannon x1
Dieterling Device x1
Sinope class fast Destroyers excel at hit and run attacks. They pack a serious punch in the form of Shockbeamers, and employ the Dieterling Device to enact a rapid withdrawal once they've blasted their target.

Strengths
Very good opener.
Can quickly teleport near the enemy craft or out of harm's way.
Very fast.

Weaknesses
Not very good for long-term fights.
Shock beamers can be easily sniped off.

Oenone

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Hp: 300
Speed: 2.50-10
Turning: 0.75
Weapon Loadout:
Beamer x5
Lancet x1
Designed to deliver a battery of lasers to the field, the Oenone sacrifices survivability for firepower. The rear laser is mounted on an advanced fast traverse mount. Its section structure and large profile make it very easy to destroy.

Strengths
Packs a powerful and accurate punch.
Good maneuverability.

Weaknesses
Vulnerable profile.
Lancet beam is typically sniped off very easily.
No point defense.

The Patrol Craft

Proteus

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Hp: 150
Speed: 3.50-25
Turning: 4
Weapon Loadout:
Plasma Charge x2
Blaster Cannon x1
The Proteus is a light Gunship designed to provide long range fire support. Its large forward profile makes it very vulnerable to enemy fire, so they should be protected by other ships. The design incorporates special actuators that dramatically increase turret turn speed.

Strengths
Turrets have 360 degree coverage and have a very high turning rate.
Very maneuverable.

Weaknesses
Turrets can be shot down very fast, rendering the ship defenseless.

Tips
Set this ship's AI to broadside, thus making it a smaller target to hit from front.

Zelus

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Hp: 175
Speed: 6-20
Turning: 4
Weapon Loadout:
Pulse Gun x2
Gatling Pulse x1
The Zelus can deliver a withering fusilade of fire from its Gatling Pulse Gun and accompanying standard Pulse Guns. It's fast, tough, and maneuverable, but hampered by its extremely short range.

Strengths
High offensive power.
Very fast and maneuverable. Good for attacking vulnerable rear sections of larger enemy ships or protecting rear side of friendly ships.

Weaknesses
Short range.

Thetis

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Hp: 125
Speed: 3-15
Turning: 4
Weapon Loadout:
Demeter Launcher x2
Point Beam x2
Though small, the Thetis manages to operate a pair of Demeter Drone Launchers. Its lack of conventional weaponry makes it very vulnerable to attack, though its Point Beams are some of the best point defense available.

Strengths
The only patrol craft with point defense.
Good support ship since it protects other ships from heavier projectiles and meteors/debris.

Weaknesses
Can be destroyed extremely quickly.

Aedon

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Hp: 200
Speed: 1.50-5
Turning: 0.75
Weapon Loadout:
Railgun x2
The venerable Aedon has served the fleet for nearly fifty years. The Aedon's combat role is fire bombardment. It is a small, cheap platform that provides long range fire support and planetary bombardment capabilities.

Strengths
Can damage enemy ships from afar.

Weaknesses
The slowest and the least maneuverable of patrol craft.

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